![]() ![]() ![]() The system’s other offerings consisted of a wide variety of spin-offs, covering everything from baseball to dancing – it could be said that Mario was as popular as ever, but the direction that Nintendo were taking with the series was straying further away from the core Super Mario concepts established in 1985 that had helped lift the titular character to his iconic status. You’ll be happy to know that this this feature isn’t about me though – it’s a retrospective on a game that gave the world’s most famous plumber a new lick of paint, reinvented the platforming genre for the 21st century and has spawned a long-lasting legacy that continues to influence Nintendo’s approach to creating games, ten years on.Īt the time of New Super Mario Bros.‘s release in 2006, it had been a good long while – almost 15 years – since the plucky moustachioed hero had put on his platforming overalls (the side-scrolling variety, to be precise) aside from a variety of remakes and re-releases on the Game Boy Advance, home console outings were limited exclusively to a 3D space, with 2004’s Super Mario Sunshine being the only mainline title in the Super Mario series to release on the platform. Bloody hell, I feel old all of a sudden! To put into perspective how much of a whippersnapper I am, I hadn’t even been alive for a decade when Nintendo released what at the time was their first side-scrolling Mario platformer since 1992. I have to start this retrospective on a personal note – New Super Mario Bros.
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